Rants
by Heather Wokusch!


Stereotypes, Archetypes, and ASSumptions

April 3, 2004

 

Despite the overwhelming popularity of the image of the stereotypical gamer (someone who is overweight, male and spends his nights either gathered with his cronies around an old dinner table in a parent’s basement or hopelessly masturbating while fantasizing about a ménage a trios with Donna Troy and Leia Organa), the truth is that gamers are a pretty diverse bunch.  Scientists, techies, law enforcement personnel, security guards, salespeople, writers, artists, musicians, artisans, bus drivers, students, and store owners; all these people game. In addition to diversity among the people who game, there’s a great deal of diversity of in the types of games they play, and what types of worlds those games take place in. There are tabletop games, card games, video games, both single and multi player, live-action, boff[i], and text-based games. Game worlds include the futuristic, prehistoric, medieval, steampunk[ii], cyberpunk, post-apocalyptic, urban fantasy, etc. Within each world exists a wealth of character types, from dwarf barbarian to mutant space ranger to super powered inventor, and everything in between and beyond.

 

As a result of this diversity, gamers as a collective have only two common attributes. First and foremost, all gamers appreciate forays into the imagination. Secondly, most gamers have a favorite type of character to play, although that type may endure slight variations based on the game world. 

 

This first shared characteristic isn’t enough to ensure universal gamer understanding, however. There are differences of opinion regarding gaming mediums and subgenres, character types and combat systems. Some of the worst understandings between gamers, however, are over gender.

 

While it shouldn’t be surprising to anyone that gamers include women among their ranks, to some, it is a revelation., and Although the stereotypical gamer is just that, some male gamers still do only have the social skills of an overripe sweet potato. These, thankfully few, men often make assumptions about their female counterparts that are so off-base as to be laughable, if still incredibly frustrating. Several examples include:

 

  1. If a woman is in a game store, she’s purchasing something for her boyfriend
  2. If a woman is at a game or convention, she’s only there to be with her boyfriend
  3. The female gamer is the ultimate geek goddess, and wants to sleep with me
  4. Her character is a man-hating Amazon
  5. Her character is a slut
  6. She’ll never understand the combat system
  7. Her character is mean because she has PMS

 

These assumptions are condescending and sexist. Any person in a game shop could be there for a variety of reasons, including making purchases for herself or friends, or to meet up with her gaming group. Many game stores also provide space for games. As for the second assumption, why would any person attend an event in which they had no interest?

 

The third conjecture always amuses me. I, for one, believe that there is an ultimate geek goddess. This deity ensures saving throws, blesses dice, protects incautious LARPers[iii], and ensures continued funding for collegiate sci-fi clubs and conventions. However, I feel the odds of the Geek Goddess manifesting as the computer engineer who also plays a half-orc in any given tabletop game to be slim, and the odds of her wanting to sleep with a gamer to be nil. Plus, worshiping alienates, rather than embraces, a fellow gamer.

 

For the Amazon/Slut assumptions, RPGs and early science fiction must take at least partial blame. Reading back through works like The Martian Tales by Edgar Rice Burroughs and looking at character sketches in early RPGs, one notices three female archetypes, the Slut, the Virgin, and the Amazon. The Slut generally is physically unimposing, although attractive, and rather stupid. Instead, she relies on sex appeal, social manipulations, and guile to achieve her goals. The Amazon, on the other hand, tends to hate men, prefers to interact only with other women, and disparages weaker women. Of course, the trouble with Amazons is that they all died, were raped, or were sold into slavery. All skilled gamers that I’ve known, male and female, tend to play complex characters, not one-dimensional archetypes.

 

To address the sixth postulation, combat systems can be complex. Most game manufacturers use proprietary systems, for economic reasons. Different systems can and are copyrighted, which means that anyone wanting to publish a supplement for the system must pay royalties. At the same time, roles for combat are always published in the RPG book and are available to reference.

 

But the last assumption is my all time favorite. If role playing is an escape into the exotic, why would anyone want to take PMS with them? Picture this:

 

Marguerite: “I swing at the Orc, then rush off to change my pad”

Storyteller: “Your magic-using companions are slaughtered as you search the bag of infinite holding for feminine products.”

 

Marguerite: “I hurl my fireball at the goblin.”

Storyteller: “Take a cramp penalty.”

 

Marguerite: “I get an extra Rage for my PMS”

Storyteller: “Brian, she just ripped the head off of your character using that extra rage”

 

Marguerite: “I… oh god, I botched my ‘change tampon’ roll.”

Storyteller: “Brian, roll to dodge.”

Brian: “I use my deflect arrows feat to deflect the aerial tampon”

Storyteller: “Roll initiative”

Brian: “Seventeen!”

Storyteller: “Twenty-three.”

Brian: “What?!”

Storyteller: “Surprise attack, improved initiative”

Brian: “What?!”

Storyteller: “Where you expecting to be attacked by a flying tampon?”

Brian: “………”

Marguerite: *hysterical laughter*

Brian: “At least I didn’t take any damage.”

Storyteller: “Actually… *rolls dice*, Oo!, a crit![iv] Brian, your character is hit in the face with a bloody tampon; take five points of damage, and loose a turn from the shock.”

 

Returning to the second shared gamer characteristic, although most gamers have a favorite type, not all gamers agree on what the “best” type is.  In truth, the types of characters a gamer chooses to play are indicative of her personality.  Most gamers play characters that contain at least a sliver of their true personalities, no matter how repressed or hidden. This may seem initially unimportant, but it’s actually vital. What a person plays or has their character do reflects back upon them. For example:

 

My junior year in college, my friend Aella dragged me along to a LARP, in which we knew no one. We participated for a few months, until a disturbing event occurred: One of the storytellers had developed a crush on Aella, which she did not reciprocate. After Aella rejected him, this storyteller created a character for the sole purpose of raping Aella’s character. The storyteller then tried to physically isolate Aella to enact this scenario. Although we prevented this from happening, the fact that man even thought about doing that to Aella, even through Aella’s character, was very telling, in a very creepy, not-okay kind of way. Neither Aella or I, or anyone from our college for that matter, ever, ever allowed herself to be alone with that person.

 

Since our characters are fractured reflections of us, there are some storylines that should not be pursued without the express, out-of-character, permission of all involved parties. These scenarios include: Sexual relations, torture, and rape. The comfort of the player should always take precedence over the game itself.

 

So while there’s no united game front, and the stereotype isn’t indicative of reality, most gamers do share some attributes. This doesn’t prevent misunderstandings or miscommunications, but it does provide common ground to at least work some of those issues out. Guys like gaming, women like gaming.  If the guys can refrain from assuming that women’s characters are grouchy ‘cause the women are surfing the crimson wave, chances are the women won’t assume that they guy’s characters carry great swords because they’re overcompensating for have small dicks.  Seems like it should work.

 

 

Acknowledgements: Special thanks to Aella for her story and to Deathwing for his help with the tampon dialogues and with defining the ideal objects of geek lust.  

 

Disclaimers: To the best of my knowledge, the term “feat,” as used in the tampon dialogues, is copyrighted by Wizards of the Coast as part of their Dungeons & Dragons game, also copyrighted. The term “Rage,” also used in the tampon dialogues, is copyrighted by White Wolf Games.

 

 

 



[i] Boff- A type of live action role playing game, in which the players use fake weapons, usually made of plastic pipes wrapped with foam and duct tape. Spells casting is represented by the throwing of small bags, often birdseed wrapped in cotton, and shouting the name of the spell.

[ii] Steampunk- A world in which advanced technology is steam-based, or rustic. It’s almost the opposite of cyberpunk.Think Waterworld or the Lost Boys from Hook

[iii] LARP - Acronym for Live Action Role-Playing, a form of Role-Playing Game in which players are encouraged to physically act exactly how they think their character would behave with other characters and the surroundings

[iv] Crit.- An abbreviation of “critical,” as in “critical hit” or “critical roll.” It means that an especially high number has been rolled, and that extra damage points will be assigned if in combat. If in, say, a social situation, it means that the character succeeds at whatever they’re doing.



Marguerite is a geek extraordinaire who has grown up on HBI, Computers, Gaming, and Science Fiction.


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Copyright© Marguerite Nightingale 2004, first publication rights Heartless Bitches International (heartless-bitches.com) 2004. Duplication, whole or in part, without written permission, expressly prohibited

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